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9108439Consume mass quantities! 9108440Tyranid Termagant 9108441Termagant 9108442Gauntii Virago 9108444%1CATEGORY% Events 9108445Fine Destructor 9108446Fine Destructor 9108447Sector 9108448Rending 9108449Fine Destructor 9108450Click and target direction 9108451Runes of Reaping 9108452Runes of Reaping 9108453Anointed Power Axe 9108454Victory reduces planetary infestation (-1) 9108455Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108456Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108457Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108458Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108459Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders. 9108460Explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant. 9108461Sophisticated targeting device which allows calling in precision strikes from Imperial Guard artillery positions. 9108462Beacon allowing for the deployment of Tarantula automated sentry guns at designated positions. 9108463Imperial relic that can render all your squads invulnerable for a brief time. 9108467Speshul Shoota 9108468Close-range Shotgun effective against infantry. Also grants the High Explosive Shells ability. 9108469Equip heavy shooter 9108470Travel to Selected Planet. 9108471Represents the degree to which the Tyranid invasion has affected this planet. Complete Tyranid missions and hold strategic assets on this planet to lower it. 9108472Active distress signal. You must travel to the selected planet in order to deploy to the mission. 9108473The planet you re currently orbiting and its status. 9108474View an overview of the desert world, Calderis. 9108475View an overview of the sub-sector capital, Meridian. 9108476View an overview of the jungle planet, Typhon Primaris. 9108477Close the Star Map. 9108478View the most pressing campaign goals that require your attention in detail. 9108479Review the Event Log to keep track of all recent events across Sub-Sector Aurelia. Gameplay tips can also be reviewed here. 9108480View the recent events on Calderis. 9108481View the recent events on Typhon Primaris. 9108482View the recent events on Meridian. 9108483Close the Event Log. 9108484Exit and save your current campaign. 9108485Force Commander 9108486Open the Squad Loadout Screen 9108487Tarkus 9108488Avitus 9108489Cyrus 9108490Thaddeus 9108491Davian Thule 9108492Campaign Rank 9108493Your current rank to the people of Subsector Aurelia. Open for more details. 9108494The planet you re currently orbiting, its status, and the state of Tyranid Infestation. 9108495Your overall campaign score. Defeat enemies and hold strategic assets to increase it. 9108496Deploy to current mission. 9108497Confirm current deployment selection. 9108498Tyranid Infestation 9108499AND 9108500Star Map 9108501Squad Loadout Screen 9108502Squad Deployment Screen 9108503Close the Planet Overview screen. 9108504Save the current campaign s progress. 9108505Save the current campaign s progress and return to the Main Menu Screen. 9108506Save the current campaign s progress and close the game. 9108507High Explosive Shells 9108508Volatile shells that deal devastating damage. 9108509Volatile shells that deal devastating damage. 9108510Click and select a target 9108512Adjust all settings to predefined values. 9108513OR 9108514Level 2 Webway Assembly 9108515Shimmer Orb 9108516All units inside the orb are immune to ranged damage, but are unable to fire their own ranged weapons for the duration of the effect. 9108517Equip accessory 9108518Improved Targeters 9108519Close the Menu. 9108520Select this squad. Click tab twice to focus your view on this leader. 9108521Improved Targeters 9108522Not Logged In 9108523Predefined Settings 9108524Close the Accolades Screen. 9108525Close the Squad Screen, accepting all changes to your squads. 9108526You cannot dispose of this item 9108527View gameplay tips. 9108528View all recent events and gameplay tips. 9108529View the recent events in Sub-Sector Aurelia. 9108530Heavy Bolter 9108531Terminator Armor 9108533Level 2 Webway Assembly 9108534The number of solar days that have passed in the Aurelian Campaign. 9108535Close the Mission Briefing Screen. 9108536Stikkbombs 9108537Close the Goal Briefing Screen. 9108538Battery Pack 9108539Increases the maximum energy of the Mek and grants the Ave A Taste ability, which allows the Mek to give Energy and Health to friendly units. 9108540Equip accessory 9108541Seismic Roar 9108542Area effect attack that knocks back enemies and poisons the immediate area. 9108543Charge 9108544Charge at targeted location, knocking over everything in the charge path. 9108545Click and target area 9108547Orbital Bombardment 9108548Call in a massive orbital strike capable of destroying even the heaviest units. 9108549Click and target area 9108550Add a Stamina point, increasing maximum Health and Health Regeneration. 9108551Add a Ranged point, increasing overall Ranged Damage. 9108552Add a Strength point, increasing overall Melee Damage and Melee Skill. 9108553Add a Will point, increasing maximum Energy and Energy Regeneration. 9108554Undo all recently spent Combat Discipline Points on this squad. 9108555Experience Bar 9108556The squad s progress towards the next level. 9108558Stamina Points 9108559The total points spent on Stamina. Each point increases Health and Health Regeneration and can unlock special traits for that squad. 9108560Ranged Points 9108561The total points spent on Ranged. Each point increases overall Ranged Damage and can unlock special traits for that squad. 9108562Strength Points 9108563The total points spent on Strength. Each point increases overall Melee Damage and Melee Skill and can unlock special traits for that squad. 9108564Will Points 9108565The total points spent on Will. Each point increases Energy and Energy Regeneration and can unlock special traits for that squad. 9108566Terminator Power Fist 9108567Terminator Power Fist 9108568Can Only be Replaced, Not Removed 9108571Storm Bolter 9108572Storm Bolter 9108573Can Only be Replaced, Not Removed 9108574Terminatus-pattern. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets. 9108575Level 2 Webway Assembly 9108576Enhanced Warp Jump Generator 9108577Reduces Teleport cooldown and increases Teleport range. Increases health of the Warp Spider Exarch. 9108578Equip armor 9108579Strategic Point 9108580Build this for additional power resource 9108581Increase power resource rate 9108582Power Add-on 9108583Power Add-on 9108584Psychic Shield 9108585Create a force field of psychic energy that protects the Warlock. 9108586Activate aura 9108587Champions Robe 9108590Activate aura 9108591Champions Robe 9108592Orbital Bombardment 9108593Call in a massive orbital strike capable of destroying even the heaviest units. 9108594Call in a massive orbital strike capable of destroying even the heaviest units. 9108595Click and target area 9108596Throw grenade to temporarily stun enemy units, preventing them from moving or firing. 9108597Cover an area with a devastating hail of high-explosive shells. 9108598Cover an area with a devastating hail of shells. 9108599Give in to righteous fury and become temporarily invulnerable. 9108601Call down a barrage from allied Imperial Guard artillery positions. 9108602Call down a barrage from allied Imperial Guard artillery positions. 9108603Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9108604Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9108605Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9108606Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9108607Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9108608Click and target area 9108610Slam the Dreadnought s mighty fist into the ground, damaging, knocking back and temporarily stunning enemies. 9108611Tyranid Warrior Boss 9108612Consume mass quantities! 9108613Tyranid Warrior 9108614Warrior 9108615Tyranicus Gladius 9108616Smash! Maim! Destroy! 9108617Tyranid Venomspitter Carnifex 9108618Lesser Carnifex with Venom Cannon 9108619Tyranicus Chameleo 9108621Razorback Heavy Bolter 9108622Activate a force field that absorbs damage by draining Energy. 9108623Slam the Dreadnought s mighty fist into the ground, damaging, knocking back and temporarily stunning enemies. 9108624Not usable with %1WARGEARTAG% 9108625Requires %1WARGEARTAG% 9108626Eliminate the Eldar on Typhon 9108627Find the Techpriest Camp on Typhon 9108630Warp Spider Armor - Common 9108631Warp Spider Armor - Epic 9108632Warp Spider Armor - Rare 9108633Eldar Shuriken Turret 9108634Shuriken Cannon 9108635Building 9108636Click an area then choose firing arc 9108637Plasma Cannon 9108638Jump Pack 9108639Plant an explosive which can be triggered remotely. Deals heavy damage to all targets in blast radius. 9108640Warpspider Armor 9108641Ranger Armor - Common 9108642Ranger Armor - Epic 9108643Ranger Armor - Rare 9108645Infestation (per point each day) 9108646Activate homing device, allowing reinforcements to be teleported directly to Cyrus s location. 9108649Complete "Greenskin Weaponsmith" 9108650Complete "Stolen Armor" 9108651Anointed Power Axe 9108700Capturing a Communications Relay on a planet will allow emplaced Planetary Defense Forces to focus Artillery Strikes to a specified location. 9108701Automated Foundries can be found on many worlds, assisting in the production of arms and munitions while serving the various needs of the populace. Securing them will grant additional support and allow the directed deployment of Tarantula Turrets during a mission. 9108702Shrines to the Emperor of Man dot the surface of many worlds and many believe are a direct conduit to the divine grace of the Golden Throne. The sanctity of these shrines is of the upmost importance and retaking them will allow for the channeling of their power to any squads deployed on the field of battle. 9108706Creates a large psychic storm, disrupting and damaging enemies in a large radius 9108708Battle Standard 9108709Bolter 9108710Iron Halo 9108711Missile Launcher 9108712Power Armor 9108713Scout Armor 9108714Sniper Rifle 9108715Teleport Pack 9108772Vanguard of the Hive 9108802Hive Infestation 9108864Victory reduces infestation (-3) 9108867Tyranid Carnifex Boss 9108868Smash! Maim! Destroy! 9108869Tyranid Carnifex 9108870Carnifex Alpha 9108871Tyranicus Voracio 9108878Nesting 9108879+5 Infestation on Expiry 9108880Advance to the next page of saved campaigns. 9108881Return to the previous page of saved campaigns. 9108882%1Planet% Infestation Increased 9108883Planetary Infestation +5 9108884Planetary Infestation +6 9108885Planetary Infestation +7 9108886Planetary Infestation +8 9108887Planetary Infestation +9 9108888Planetary Infestation +10 9108889A Hive Tyrant has successfully created a new hive on %1PLANET%. This has caused a large increase in the planet s infestation. 9108890Confirm campaign deletion - this action cannot be undone. 9108891Cancel this action. 9108892View Planetary Details 9108893Building 9108894Ravener Tunnel 9108895Pro Logic 9108896Piercing 9108897Fearful Evolution 9108903Grav Platform 9108904Mekboy 9108905Build Structures 9108906Click to build structures. 9108907Toggle on/off 9108908Charge 9108909Temporarily increase Dreadnought s movement rate. 9108918Plasma Cannon 9108920Deffgun 9108921Equips the Mek with a Deffgun. Effective against infantry. This weapon has limited firing arc and requires setup time. 9108922Equip heavy weapon 9108923Big Shoota 9108924Level 2 Teleporta Platform 9108925Beamy Deffgun 9108926Equips the Mekboy with a Beamy Deffgun. Effective against vehicles and large targets. This weapon has limited firing arc and requires setup time. 9108927Equip heavy weapon 9108930Command Teleport Pack; allows a Force Commander to forgo the need to approach the enemy in a frontal assault, relocating through the Warp. 9108931Strategic Asset 9108932Costly Loss/Expiry 9108933Succeed or lose the Array 9108934Numerous Howling Banshees are part of the war host. 9108935Weapons platforms can do heavy damage to generators. 9108940Limit 1 9108941Huge Hammer 9108942Level 2 Teleporta Platform 9108943Warp Spiders may teleport to attack from the rear. 9108944Ripper swarms are vulnerable to flames. 9108945Tyranids with Barbed Stranglers can suppress defenders. 9108946Eldar Rangers may provide sniper support from long range. 9108947A powerful beast leads the swarm. 9108948The war host is led by an especially potent Eldar. 9108949The marauding Orks are led by an uncharacteristically strong boss. 9108950Ork burnas and rokkits pose a threat to the generators. 9108951Eldar laser technology is lethal to the generators. 9108952Spore mines and psychic blasts can destroy generators. 9108953Explosives can cause collateral damage to generators. 9108954Orks may fall back but will regroup and return. 9108955Ork Stikkbommaz target units in cover or buildings. 9108956Rites of Repair can restore damaged generators and turrets. 9108957Rites of Repair 9108960Recovery Accessory 9108961Repairs vehicles, turrets, and generators 9108962Rites of the Machine God that allow for the field repair of vehicles, power generators and Tarantula sentry guns. 9108963Succeed or lose the Foundry 9108964Succeed or lose the Shrine 9108965Burrow 9108966Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away any nearby enemies. 9108967Click to activate 9108968Super-Elite 9108969Enemy forces are very powerful. 9108970NPC Loota Boy Armor - Epic 9108971MK VII Aquila Armor 9108972Armor Rating 2 9108973DEFAULT Armor 9108974Can Only be Replaced, Not Removed 9108975NPC Loota Boy Armor - Epic 9108976MK VII Aquila Armor 9108977Armor Rating 2 9108978DEFAULT Armor 9108979Can Only be Replaced, Not Removed 9108980Secure and hold strategic assets across the sub-sector 9108982Hold the Sector (%1SOFAR%/%2TOTAL% days) 9108983Hold the sub-sector until the Litany of Fury arrives with the Chapter fleet. 9108984Orbital Bombardment 9108985Call in a massive orbital strike capable of destroying even the heaviest units. 9108986Call in a massive orbital strike capable of destroying even the heaviest units. 9108987Click and target area 9108992Only one use. 9108993Play Cooperatively? 9108995Yes (%1SecondsRemaining%) 9108996No 9108998Plasma Cannon 9108999Plasma Cannon 9109000Adrenal Gland Warrior 9109001Astartes MK Vb 9109002340 Damage 9109003Adrenal Gland Hormagaunt Termagant 9109004Astartes MK Vb 9109005340 Damage 9109006Adrenal Gland Hive Tyrant 9109007Astartes MK Vb 9109008340 Damage 9109009Can project a force field that uses Energy to absorb damage 9109010Can project a force field that uses Energy to absorb damage 9109012Can project a force field that uses Energy to absorb damage 9109013Can project a force field that uses Energy to absorb damage 9109014Can project a force field that uses Energy to absorb damage 9109015Can project a force field that uses Energy to absorb damage 9109016Can project a force field that uses Energy to absorb damage 9109017Can project a force field that uses Energy to absorb damage 9109018Can project a force field that uses Energy to absorb damage 9109019Can project a force field that uses Energy to absorb damage 9109020Can project a force field that uses Energy to absorb damage 9109021Grants the Teleport ability 9109022Grants the Teleport ability 9109023Grants the Teleport ability 9109024Grants the Teleport ability 9109025Grants the Teleport ability 9109026Grants the Teleport ability 9109027Grants the Teleport ability 9109028Grants the Teleport ability 9109029Grants the Teleport ability 9109030Grants the Teleport ability 9109031Grants the Teleport ability 9109032Grants the Teleport ability 9109033Grants the Teleport ability 9109034Grants the Teleport ability 9109035Grants the Rally ability 9109036Grants the Rally Ability 9109037Grants the Rally ability 9109038Grants the Rally ability 9109039Grants the Rally ability 9109040Grants the Rally ability 9109041Grants the Rally ability 9109042Grants the Rally ability 9109043Grants the Rally ability 9109044Grants the Rally ability 9109045Grants the Rally ability 9109046Grants the Rally ability 9109047Now I m Angry 9109048Boost the damage you do. (Damage to the Warboss charges this ability.) 9109049Click to activate 9109050Click to activate 9109051Disruptive melee unit 9109052Infantry 9109053Infantry 9109054Click and target area 9109055Imperial Guardsman 9109056Imperial Guardsman 9109057Imperial Guardsman 9109058Imperial Guardsman 9109059Imperial Guardsman 9109063Imperial Guard Squad 9109064Light Infantry 9109067Storm Trooper Squad 9109068Veteran Infantry 9109081Purification Rites 9109082When the Apothecary uses the Heal ability on an ally or himself, enemies nearby will be knocked back and take damage. 9109083Equip accessory 9109084Tyrant Talons 9109085Artillery Strike 9109086Call down a barrage from allied Imperial Guard artillery positions. 9109087Call down a barrage from allied Imperial Guard artillery positions. 9109088Click and target area 9109089Eliminate the attackers 9109090Charge 9109091Charge at targeted location, knocking over everything in the charge path. 9109092Click and target area 9109093Fire Prism Pilot 9109094Guardian 9109095Equip bolter 9109104Does not require reloading 9109105Cyclone Missile Barrage 9109106Fire a cluster of missiles to damage all targets in a large area. 9109107Click and target an area 9109108Heavy Flamer 9109109The Heavy Flamer is effective against infantry in cover or buildings. Grants the Cleansing Flame ability. 9109110Equip heavy flamer 9109111Flamer 9109112%1SQUAD% 9109113%1SQUAD% and %2SQUAD% 9109114%1SQUAD%, %2SQUAD% and %3SQUAD% 9109115%1SQUAD%, %2SQUAD%, %3SQUAD% and %4SQUAD% 9109134All infantry squads 9109135all squads 9109141Usable by the Force Commander 9109142Usable by Tarkus 9109143Usable by Cyrus 9109144Usable Avitus 9109145Usable by Thule 9109146Usable by Thaddeus 9109147Usable by the Force Commander and Tarkus 9109148Usable by the Force Commander and Avitus 9109149Usable by the Force Commander and Thaddeus 9109150Usable by the Force Commander, Tarkus, Avitus and Cyrus 9109151Usable by all infantry 9109152Usable by all squads 9109153Default weapon for the Force Commander 9109154Default weapon for Tarkus 9109155Default weapon for Avitus 9109158Merciless Strike 9109159Lash out at a specified target with an explosive short-ranged melee attack. 9109160Lash out at a specified target with an explosive short-ranged melee attack. 9109161Click and target location 9109166Ethereal Slash 9109167A devastating slam that deals damage in an area around the Warlock 9109168A devastating slam that deals damage in an area around the Warlock 9109171Slugga Boy 9109172Basic infantry of feral Orks. 9109173Feral Ork Boyz 9109174Feral Boyz 9109175Ork Mob 9109176Shoota Boy 9109177Sector Update 9109178Level 2 Hive 9109179Adrenal Glands 9109180Increases Warrior health and damage, also allowing them to destroy vehicles in melee. Nearby melee Tyranids receive health bonuses. 9109181Trigger biomorph 9109182Ethereal Slash 9109183Slash enemies from a distance. 9109185Fire Prism 9109186Eldar Tank 9109187Fire Prism 9109188Fire Prism 9109189Eldar Heavy Grav Tank 9109190Dual Shuriken Catapult 9109191Heal 9109192Heal a targeted squad. This ability improves as the Apothecary gains levels. 9109193Click and target ally 9109194Purification Vials 9109195Purification Rites 9109196Purification Vials 9109197Purification Vials 9109198Purification Vials 9109200Holy Vigor 9109201With increased vigor, Thule s abilities can be used more often. 9109202With increased vigor, Thule s abilities can be used more often. 9109203Battle Lust 9109204Thule regains Energy for every enemy he kills. 9109205Thule regains Energy for every enemy he kills. 9109207No records exist of the Blood Ravens’ own Primarch, a fact that drives their number to a ceaseless search for knowledge. With none to dedicate the chapter’s past history to, the Great Father blessed this Assault Cannon to all of those legendary forefathers of the Space Marines. 9109208Zeal of the Primarchs 9109209%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby enemy %3ARMORTYPE% 9109210%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby enemy %3ARMORTYPE% for %4TIME% seconds 9109211%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3ARMORTYPE% 9109212%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3ARMORTYPE% for %4TIME% seconds 9109213%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby %3RACE% %4ARMORTYPE% 9109214%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby %3RACE% %4ARMORTYPE% for %5TIME% seconds 9109215%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3RACE% %4ARMORTYPE% 9109216%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3RACE% %4ARMORTYPE% for %5TIME% seconds 9109217+%1DAMAGE% Damage to all nearby enemy %2ARMORTYPE% 9109218+%1DAMAGE% Damage per second to all nearby enemy %2ARMORTYPE% for %3TIME% seconds 9109219+%1DAMAGE% Damage to %2ARMORTYPE% 9109220+%1DAMAGE% Damage per second to %2ARMORTYPE% for %3TIME% seconds 9109221+%1DAMAGE% Damage to all nearby %2RACE% %3ARMORTYPE% 9109222+%1DAMAGE% Damage per second to all nearby %2RACE% %3ARMORTYPE% for %4TIME% seconds 9109223+%1DAMAGE% Damage to %2RACE% %3ARMORTYPE% 9109224+%1DAMAGE% Damage per second to %2RACE% %3ARMORTYPE% for %4TIME% seconds 9109225buildings 9109226defensive buildings 9109227light buildings 9109228commanders 9109229heavy infantry 9109230infantry 9109231vehicles 9109232Techpriests on Typhon 9109233Techpriests have located a powerful Astronomic Array on Planet Typhon. This array can identify a weakness in the Tyranid Hive Fleet. 9109234Flesh Hook 9109235Power Sword - Ranger 9109238Not Used 9109249To Defeat the Hive 9109250You have a three part plan to defeat the Tyranids. You must find a weakness in the Hive Fleet, develop a poison to use against it, and secure the facilities to build the resulting weapons. 9109251Orks Attack Techpriests 9109252The Ork Gorwazza and his band are headed straight for the Techpriest base camp on Mt. Siccaris. If the Techpriests are killed, you may never locate the Astronomic Array. 9109253Orks Seek Array 9109254An Ork named Rippa-Splitta has stolen the dataslate with the location of the Astronomic Array and vanished into the jungle. Seek out his lieutenants to find the Array. 9109255Locate Rippa-Splitta or his lieutenants 9109256You have located Blitzzagga, an Ork Mek and lieutenant of Rippa-Splitta. He is your only lead in the search for the astronomic array and finding a weakness in the Hive Fleet. 9109257Confront Blitzzagga 9109258Mek Blitzzagga revealed that Rippa-Splitta s chief lieutenant is an Ork named Deff Driva. He is now your lead in the search for the astronomic array and finding a weakness in the Hive Fleet. 9109259Locate and confront Deff Driva 9109260Rippa-Splitta Located 9109261Thanks to your battle against Deff Driva, you have located the Ork Rippa-Splitta in Green Tooth Gorge on Typhon. He has the location of the astronomic array you must secure. 9109262Astronomic Array Located 9109263You finally have the location of the astronomic array. You must obtain the data from this array to find a weakness in the hive fleet. 9109264Hive Weakness Located 9109265The data you recovered from the astronomic array has allowed you to locate massive Tyranid ship controlling the Hive Fleet. You are a major step closer to victory. 9109266Primary Hive 9109267To develop a weapon to poison the Hive Fleet, you must obtain a bio-toxin sample from a primary Tyranid hive. To locate such a hive, you must obtain samples from key Tyranid creatures. 9109268Defeat Tyranids marked as "Prime Gene Samples" 9109269You have obtained an important Tyranid gene sample. Continue targeting prime gene samples to locate a primary hive. 9109270Defeat Tyranids marked as "Prime Gene Samples" 9109271Hive Located 9109272You have located a primary Tyranid hive in the depths of Typhon s Ladon Swamplands. A bio-toxin sample taken from it will allow you to create a weapon to attack the hive fleet. 9109273Complete "Into the Hive." 9109274Bio-Toxin Obtained 9109275You have obtained the necessary bio-toxin sample from the Tyranid Hive. You can now develop a weapon with which to strike at the Hive Fleet. You are a major step closer to victory. 9109276Eldar Plans 9109277Eldar have now been reported across the sub-sector. They may be continuing their plan with the Orks on Calderis and Typhon, but are also active on Meridian. Break their activities on the recruiting worlds once and for all. 9109278Uncover the Eldar plan 9109279Angel Forge 9109280In order to produce the weapons needed to defeat the Tyranid invasion, you must secure Angel Forge, a massive factory complex on Planet Meridian. 9109281Meridian is the capital of the sub-sector and home to billions of Imperial citizens. Travel there to obtain access to Angel Forge, where you can manufacture the weapon to defeat the Tyranids. 9109282The Eldar have launched a series of raids across Meridian. Assist the local forces in stopping them in order to obtain access to Angel Forge. 9109283Idranel 9109284The Warlock Aurian referred to another Eldar named Idranel. He or she may be the leader of Eldar activities in the sub-sector. Chapter Librarians are searching for data on this alien. 9109285Eldar and Angel Forge 9109286You have uncovered evidence that the Eldar are targeting Angel Forge on Meridian. The reasons why are unclear, but this threatens your plan to produce weapons against the Tyranids. 9109287Idranel of Ulthwe 9109288Chapter records have identified Idranel as a powerful Eldar Farseer. She is the leader of their activities in the sub-sector and must be eliminated. 9109289Locate Farseer Idranel 9109290All Quiet on Meridian 9109291Eldar raids on Meridian have ceased and your scans detect no Tyranid presence there. The sector governor is refusing to grant you speedy access to Angel Forge, however. 9109292Eldar Trickery 9109293The Eldar somehow deceived Meridian s sensors and masked the Tyranids approach. You have countered their tricks, but the Tyranids are now invading the planet in full force. 9109294Secure assets on Meridian. 9109295Defeat the Tyranid invaders. 9109296Idranel Located 9109297Farseer Idranel has been located on Meridian. She is the Eldar leader in the sector and must be defeated before she can threaten Angel Forge and the rest of Meridian. 9109298Idranel Escapes 9109299Farseer Idranel has escaped her fate, warping away just before you were to deliver the killing blow. She will surely return. 9109300Angel Forge Under Attack 9109301A mighty Tyranid swarm is headed straight for Angel Forge. The massive defensive gate protecting the forge has somehow opened and Ork raiders are also attacking. Only you can save Angel Forge. 9109302Ork Looters 9109303You have closed Angel Gate, but Orks are moving to raid valuable stores nearby. They must be stopped or they will put the Forge at risk again. 9109304Angel Forge Secure 9109305With Idranel defeated and Governor Vandis deposed, you have secured access to Angel Forge. There, you can manufacture the weapons needed to strike at the Tyranid Hive Fleet. You are a major step closer to victory. 9109306Chapter Fleet Approaching 9109307Gabriel Angelos and the Blood Ravens Fleet are mere days away from the sub-sector, where they can use the data and weapons you have obtained to attack the Hive Fleet. You must hold the sector until they arrive. 9109308Secure assets across the sector 9109309Hold out until the fleet arrives. 9109310The Warboss 9109311You have located Warboss Bonesmasha, the mighty Ork who has led the Greenskin invasion of Calderis and Typhon. Strike at him to end that threat once and for all. 9109312Complete "Raid Against the Warboss" 9109313The Avatar of Khaine 9109314The mad Eldar have summoned the daemonic Avatar on Typhon. This fiery incarnation of an alien God is their ultimate weapon. 9109315Complete "The Wailing Doom" 9109316Chapter Fleet Lost 9109317The Hive Mind has blocked Gabriel Angelos and his fleet from emerging from the Warp. This is a great blow to the Blood Ravens, but has forced the Hive Fleet into a vulnerable position. 9109318You have one chance to deliver a killing blow to the central Hive Ship while it feeds on Typhon. You will strike at the base of the great capillary tower it feeds from and deliver the poison manufactured at Angel Forge. Imperial Guard veterans from Meridian will provide support, but this is the ultimate battle. 9109319Complete "The Last Stand" 9109320Calderis Update 9109321Typhon Update 9109322Meridian Update 9109325Holo-field 9109326Camouflages units in an area for a period of time. 9109327Click and target area 9109329Click and target enemy vehicle 9109330And They Shall Know No Fear 9109331Temporarily receive less damage, knockback enemy melee units and gain suppression immunity, but move more slowly. (Damage to the squad charges this ability.) 9109332Click to activate 9109334Kustom Shoota 9109337Click to activate 9109346Ork Invasion 9109347Calderis is currently facing a massive Ork invasion that threatens to spill over to the entire sector. 9109348Stop the Ork Invasion 9109349Captain Thule needs you to travel to Typhon to stop the Eldar from stirring up another Ork Invasion. 9109350Eliminate all insurgents 9109351Captain Thule needs you to return to Calderis to help protect the capital from a major Ork offensive. 9109352Protect the Capital 9109353Tyranid Invasion 9109354A massive Tyranid hive fleet is descending on the sector. All life will be lost if your strike force doesn t find a way to stop them. 9109355Secure supply lines on Typhon 9109356Wait for Chapter Command to respond 9109357Captain Thule Poisoned 9109358Captain Thule was grievously wounded in the fight with the Tyranid Warrior. The deadly venom from the Warrior has caused him to slip into a coma. 9109359Locate the Warrior 9109360Press the Advantage 9109361Your initial assault has the Orks scattered and backpedaling. Use this opportunity to press into their flank and secure a vital supply route. 9109362Hidden Enemy 9109363Someone appears to be stirring up the Orks and pointing them at vital targets. Finding this hidden enemy is the key to stopping the Ork invasion once and for all. 9109364Eliminate Skykilla and Gutrencha 9109365Search for clues 9109366Eldar Presence 9109367The Eldar are stirring up the Orks in the sector, and trying to stir up a massive Waaaghh! Why they are doing this is a mystery, but Captain Thule fears the worst. 9109368Capital Under Siege 9109369The Orks are attacking the capital on Calderis. The entire planet will fall if you do not stop them. 9109370Hold the gate 9109371Thule s Attacker Located 9109372The Warrior that wounded Davian Thule has been located. Locate it, and destroy it to get a venom sample that may bring Captain Thule out of his coma. 9109373Eldar Inciting the Orks 9109374The Eldar are inciting the Orks on Typhon as well. Captain Thule needs you to travel to Typhon and terminate their agent on Typhon. 9109375Ork Invasion Stirring 9109376The Orks on Typhon are starting to rally around an assassin known as Bakstabba. This Ork leader must be eliminated before he can rally more Orks to his cause. 9109377Supply Lines Jeopardized 9109378An Eldar Ranger is leading raiding parties that are endangering supply lines on Typhon. Eliminate him with extreme prejudice. 9109381Click to activate 9109395Toggle On/Off 9109405Toggle On/Off 9109406Level 2 Hive 9109413Witchblade 9109414Level 2 Teleporta Platform 9109416Secure Those Strategic Assets 9109417Most regions contain special strategic assets which you can secure to gain valuable benefits. This includes unique wargear and abilities, bonuses when completing missions, and extra mission intelligence. 9109418There are three types of these assets Communication Arrays, Automated Foundries, and Imperial Shrines. 9109419When you secure a strategic assets, the Strike Cruiser deploys generators to power them. These generators remain on the ground after you leave and keep the asset secured. 9109420The Strike Cruiser can only provide one set of generators per deployment, however. To secure more, you need to return to the map on a later deployment. 9109421The enemy may launch an attack on your secured assets, prompting a distress signal for a Defense Mission. Complete these missions before they expire to ensure you do not lose the assets and the benefits it provides. 9109422Strategic Assets = Killer Wargear 9109423The Rosarius, Locator Beacon, and Signum are wargear items granted the first time you secure an Imperial Shrine, Automated Foundry, or Communication Array, respectively. 9109424Each item grants a powerful ability, but they all have limited uses per deployment. Capture more of the corresponding strategic asset on the planet you are orbiting to have more uses when launching a mission. 9109425For example, the Signum grants the Artillery Strike ability. Capturing Communication Arrays on Calderis will boost the number of artillery strikes you can use when on Calderis. 9109426Communication Arrays grant you many benefits 9109427They grant you the Signum, an item that allows you to call in disruptive Artillery Strikes. The more secured Arrays on a planet, the more uses per deployment. 9109428They provide bonus intelligence, such as enemy weaknesses. This intel appears on mission briefings if you control Arrays on that planet. 9109429They provide additional ordnance during Defense mission. The more Arrays you have secured across the sector, the more special abilities you will have during Defense missions. 9109430Imperial Shrines grant you many benefits 9109431They grant you the Rosarius, an item that allows you to make all your squads temporarily invincible. The more secured Shrines on a planet, the more uses per deployment. 9109432They slow the rate at which aliens are able to infest that planet, allowing you to better defend the sector. 9109433If you secure enough Shrines across all planets, you receive bonus experience upon completing each mission. 9109434Automated Foundries grant you many benefits 9109435They grant you the Locator Beacon, an item that allows you to deploy turrets during missions. The more secured Foundries on a planet, the more uses per deployment. 9109436They contribute to your chance to earn additional deployments in a solar day -- a bonus appears on the debrief screen at the end of a successful mission. 9109437If you secure enough Foundries across all planets, the requirements for earning extra deployments is reduced for all missions. 9109438Communication arrays are ancient relics that can broadcast signals across an entire continent. Capturing a communication array provides several benefits that will help you in the campaign. To secure the array, select a squad and right click on the array. 9109439Generators 9109440You have deployed generators around the communication array you just secured. These generators power the array and keep it under your control. You can only deploy generators once per mission, so you won t be able to secure additional strategic objectives until your next mission. 9109441You have acquired a Signum. A Signum allows you to call in artillery strikes from nearby Imperial Guard batteries. Capturing additional arrays on this planet will allow you to call in additional strikes per mission when on this planet. You can equip the Signum when you return to the strike cruiser. 9109442Additional Benefits 9109443Communication arrays provide you with additional intel in mission briefings. The more arrays you control, the more intel you will receive. Controlling numerous arrays across all planets also increases available ordnance during defend missions. 9109444Imperial shrines are temples dedicated to the Emperor of Man. They channel the powerful psychic energies that are generated by the devotion of Imperial citizens. Capturing a shrine will offer many benefits over the course of the campaign. To secure the shrine, select a squad and right click on the shrine. 9109445You have deployed generators around the shrine you just secured. These generators power the shrine and keep it under your control. You can only deploy generators once per mission, so you won t be able to secure additional strategic objectives until your next mission. 9109446You have acquired a Rosarius. The Rosarius is a holy relic and offers temporary invulnerability. Capturing additional shrines on this planet will allow you to use the Rosarius more than once per mission on this planet. You can equip the Rosarius when you return to the strike cruiser. 9109447Imperial shrines provide you with multiple benefits. Shrines reduce the rate that enemies can invade the planet, and reduce the effects of their invasion. Controlling several shrines also provides an experience bonus at the end of each mission. 9109448Automated foundries are prized relics from the past that are capable of mass production on a scale that dwarfs current technology. Capturing a foundry provides several benefits that will help you in the campaign. To secure the foundry, select a squad and right click on the foundry. 9109449You have deployed generators around the foundry you just secured. These generators power the foundry and keep it under your control. You can only deploy generators once per mission, so you won t be able to secure additional objectives until your next mission. 9109450You have acquired a Locator Beacon. Locator Beacons allow you to call down automated turrets. Capturing additional foundries on this planet will allow you use the Locator Beacon additional times in a mission on this planet. You can equip the Locator Beacon when you return to the strike cruiser. 9109451Automated foundries provide you with a bonus at the end of each mission that makes it easier to gain additional deployments in the same solar day. Multiple deployments in a solar day are your best chance of staying ahead of the enemy, and pushing back the invasion. Controlling multiple foundries will also lower the requirements for multiple deployments. 9109452The array you ve secured is under attack by the enemy. You need to protect the generators that power the array and hold out until the enemy s attack is exhausted. 9109453The shrine you ve secured is under attack by the enemy. You need to protect the generators that power the shrine and hold out until the enemy s attack is exhausted. 9109454The foundry you ve secured is under attack by the enemy. You need to protect the generators that power the foundry and hold out until the enemy s attack is exhausted. 9109455Defense Ordnance 9109456You have access to different types of ordnance for defend missions. How many types of ordnance you have depends on the number of Communications Arrays you control. You always have access to automated turrets. Additional arrays will unlock new ordnance types. 9109457Gabriel Angelos 9109458Right-click to have infantry enter this structure. 9109459Right-click to have infantry enter this structure. 9109460Right-click to have infantry enter this structure. 9109461Right-click to have infantry enter this structure. 9109462Right-click to have infantry enter this structure. 9109463Right-click to have infantry enter this structure. 9109464Ork Structure 9109465Ork Structure 9109466Ork Structure 9109467Ork Guard Tower 9109468Ork Structure 9109469Ork Guard Tower 9109470Choppa 9109471Tyranid Invisible Warrior 9109472 9109473 9109474Force Commander 9109475Terminator Squad 9109476Infantry 9109477Infantry 9109478Foundry Bonus 9109479Each Automated Foundry secured on this planet adds to your overall mission performance. 9109480Bonus Deployment 9109481Achieve this mission performance to be awarded an extra deployment for this campaign day. 9109484Astronomic Array 9109485Power Generator 9109486Secures the nearby strategic asset 9109487Blood Ravens 9109488Blood Ravens Chapter 9109489Dark Angels 9109490Dark Angels Chapter 9109491White Scars 9109492White Scars Chapter 9109493Space Wolves 9109494Space Wolves Chapter 9109495Imperial Fists 9109496Imperial Fists Chapter 9109497Blood Angels 9109498Blood Angels Chapter 9109499Iron Hands 9109500Iron Hands Chapter 9109501Ultramarines 9109502Ultramarines Chapter 9109503Salamanders 9109504Salamanders Chapter 9109505Raven Guard 9109506Raven Guard Chapter 9109507Black Templars 9109508Black Templars Chapter 9109509Bad Moonz Clan 9109510Bad Moonz 9109511Death Skulls Clan 9109512Death Skulls 9109513Evil Sunz Clan 9109514Evil Sunz 9109515Goffs Clan 9109516Goffs 9109517Blood Axes Clan 9109518Blood Axes 9109519Snake Bites Clan 9109520Snake Bites 9109521Goldtoofs Warband 9109522Goldtoofs 9109523Bigchoppaz Warband 9109524Bigchoppaz 9109525Speed Freak Kult 9109526Speed Freaks 9109528Ulthwe 9109529Craftworld Ulthwe 9109530Iyanden 9109531Craftworld Iyanden 9109532Alaitoc 9109533Craftworld Alaitoc 9109534Biel-Tan 9109535Craftworld Biel-Tan 9109536Saim-Hann 9109537Craftworld Saim-Hann 9109538Yme-Loc 9109539Craftworld Yme-Loc 9109540Altansar 9109541Craftworld Altansar 9109542Lugganath 9109543Craftworld Lugganath 9109544Il-Kaithe 9109545Craftworld Il-Kaithe 9109546Iybraesil 9109547Craftworld Iybraesil 9109548Leviathan 9109549Hive Fleet Leviathan 9109550Leviathan Variant 9109551Hive Fleet Leviathan Variant 9109552Leviathan Variant 2 9109553Hive Fleet Leviathan Variant 2 9109554Kraken 9109555Hive Fleet Kraken 9109556Behemoth 9109557Hive Fleet Behemoth 9109559Kaelor 9109560Craftworld Kaelor 9109561Flesh Tearers 9109562Flesh Tearers Chapter 9109563Blood Angels Death Company 9109564Dark Angels Deathwing 9109565Crimson Fists 9109566Crimson Fists Chapter 9109567Silver Skulls 9109568Silver Skulls Chapter 9109569Colossus 9109570Hive Fleet Colossus 9109571Hydra 9109572Hive Fleet Hydra 9109573Jormungandr 9109574Hive Fleet Jormungandr 9109575Tiamet 9109576Hive Fleet Tiamet 9109577Ophidia 9109578Hive Fleet Ophidia 9109579Ouroboris 9109580Hive Fleet Ouroboris 9109581Kraken Splinter Fleet 9109582Leviathan Splinter Fleet 9109583Behemoth Splinter Fleet 9109584Harbinger 9109585Apophis 9109586Dagon 9109587Perseus 9109588Locust 9109589Scarabus 9109590Hive Fleet Harbinger 9109591Hive Fleet Apophis 9109592Hive Fleet Dagon 9109593Hive Fleet Perseus 9109594Hive Fleet Locust 9109595Hive Fleet Scarabus 9109596Behemoth - Prandium Tendril 9109597Behemoth - Macragge Tendril 9109598Behemoth - Tyran Tendril 9109599Behemoth - Thadros Tendril 9109600Behemoth - Phall Tendril 9109601Behemoth - Valos Tendril 9109602Kraken - Ichar Tendril 9109603Kraken - Devlan Tendril 9109604Kraken - Darson Tendril 9109605Kraken - Graia Tendril 9109606Kraken - Lamarno Tendril 9109607Kraken - Miral Tendril 9109608Kraken - Moloch Tendril 9109609Kraken - Kreel Tendril 9109610Kraken - Sotha Tendril 9109611Kraken - Veridian Tendril 9109612Leviathan - Octavius Tendril 9109613Leviathan - Gryphonne Tendril 9109614Leviathan - Tarsis Tendril 9109615Leviathan - Valedor Tendril 9109616Leviathan - Capilene Tendril 9109617Leviathan - Tesla Tendril 9109618Leviathan - Carpathia Tendril 9109621Hotkey %1HOTKEY% 9109622Warp Field 9109623Activate a protective shield. 9109624Click and target ally 9109629Move Avitus near the beacon 9109630Angels of Absolution 9109631Angels of Absolution Chapter 9109632Angels of Redemption 9109633Angels of Redemption Chapter 9109634Angels of Vengence 9109635Angels of Vengence Chapter 9109636Marauders 9109637Marauders Chapter 9109638Rampagers 9109639Rampagers Chapter 9109640Storm Lords 9109641Storm Lords Chapter 9109642Angels Encarmine 9109643Angels Encarmine Chapter 9109644Angels Sanguine 9109645Angels Sanguine Chapter 9109646Angels Vermillion 9109647Angels Vermillion Chapter 9109648Blood Drinkers 9109649Blood Drinkers Chapter 9109650Red Talons 9109651Red Talons Chapter 9109652Brazen Claws 9109653Brazen Claws Chapter 9109654Novamarines 9109655Novamarines Chapter 9109656White Consuls 9109657White Consuls Chapter 9109658Black Consuls 9109659Black Consuls Chapter 9109660Preators of Orpheus 9109661Preators of Orpheus Chapter 9109662Genesis 9109663Genesis Chapter 9109664Revilers 9109665Revilers Chapter 9109666Raptors 9109667Raptors Chapter 9109668Ravener Tunnel 9109669Tyranid Tunnel that allows infantry to travel through. 9109670Ravener Tunnel 9109671Building 9109672Move at increased speed for a brief period. 9109673"Never forget the sacrifices your brothers have made. Their blood is your blood." From the sermons of Chaplain Mikelus 9109674MkIIIb Terminator Issue. Integrated into Terminator armor, this mighty power fist delivers devastating strikes against the enemies of man. Effective against infantry and armor alike. 9109679You have gained a new rank! 9109680You have earned a new rank! 9109681You have reached the next army level! 9109682Your %1RACE% army level is now 9109683Your %1RACE% army level is now 9109684Your %1RACE% army level is now 9109685Your %1RACE% army level is now 9109686Your %1RACE% army level is now 9109687Your %1HERO% is now 9109688Rank %1RANK_NUM% %2RANK_NAME% 9109689Your %1SQUADS% army now equips 9109690Your %1SQUADS% now equip 9109691%1WARGEAR% 9109693Witchblade 9109695Runes of Reaping 9109696Capillary Tower 9109697Capillary Tower 9109698Capillary Tower 9109700Blood Runes 9109702Runes of Reaping 9109705Grants the Rally ability 9109707Can hit multiple targets 9109708Thrown Weapon 9109709Thrown Weapon 9109710Thrown Weapon 9109711Limited Use 9109712Limited Use 9109713Limited Use 9109714Limited Use 9109715Heals all nearby allies 9109716Limited Use 9109717Limited Use 9109718Thrown Weapon 9109719Laurels of Command 9109720Allows reinforcements to arrive via drop pod. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it. 9109721Damages targets at impact point 9109722Thrown Weapon 9109723Can hit multiple targets 9109728Merciless Strike 9109729Lash out at a specified target with an explosive short-ranged melee attack. 9109730Lash out at a specified target with an explosive short-ranged melee attack. 9109731Click and target location 9109732Assault Jump 9109733Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9109734Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9109735Click and target area 9109736Cyclone Missile Launcher 9109737Auxiliary Weapon 9109738+1 to Ranged Combat Discipline 9109739These weapons, fitted to the ancient and mighty suits of Tactical Dreadnought Armor, are essentially large racks of missiles enabling the Terminator Marine to engage vehicular and infantry targets. 9109742To save your progress in Dawn of War II, you must create a profile. 9109744Create a profile now 9109749--RICH PRESENCE XLAST 9109750-- Campaign 9109751{(C)PRES_CTX_CAMPAIGN_NAME}, Level {(P)PRES_PROP_CAMPAIGN_LEVEL} 9109752Day {(P)PRES_PROP_DAY_NUMBER} - {(C)PRES_CTX_CAMPAIGN_STATUS} 9109753-- Idle 9109754Idle 9109755-- Main Menu 9109756Main Menu 9109757--Ranked Game 9109758Ranked Game 9109760Skirmish Game 9109761Multiplayer Game 9109762{(C)PRES_CTX_VICTORY_CONDITION} - {(C)PRES_CTX_MAP_NAME} 9109763CTXS_CAMPAIGN_ELDAR- Eldar 9109764CTXS_CAMPAIGN_ORK - Ork 9109765CTXS_CAMPAIGN_SPACE_MARINE - Space Marine 9109766CTXS_CAMPAIGN_STATUS_FIGHTING_ELDAR - Fighting Eldar 9109767CTXS_CAMPAIGN_STATUS_FIGHTING_ORKS - Fighting Orks 9109768CTXS_CAMPAIGN_STATUS_SPACE_MARINES - Fighting Space Marines 9109769CTXS_CAMPAIGN_STATUS_FIGHTING_TYRANIDS - Fighting Tyranids 9109770CTXS_CAMPAIGN_STATUS_MERIDIAN - Orbitting Meridian 9109771CTXS_CAMPAIGN_STATUS_TYPHON - Orbitting Typhon 9109772CTXS_CAMPAIGN_TYRANID - Tyranid 9109773CTXS_CAMPGAIN_STATUS_CALDERIS - Orbitting Calderis 9109774CTXS_CAMPGAIN_STATUS_CALDERIS - Victory Point 9109775(2p) Siwal Frontier 9109776(2p) Legis High Stratum 9109777(2p) Green Tooth Jungle 9109778(6p) Capital Spire 9109779This will permanently delete this replay file. Are you sure you want to proceed? 9109780Choose your language 9109783No Multiplayer Privilege 9109784Multiplayer privileges have been disabled on your account. 9109785Level 2 Webway Assembly 9109786Army Level 9109787Army Experience Required %1EXPERIENCE_REQUIRED% 9109788Army Level %1LEVEL% 9109789Army Level %1LEVEL% - %2CLASS% 9109790Next Army Level 9109791%1EXP% RP 9109794Fires a burst of concentrated psy energy at a target 9109795igguy 9109798Kustom Shoota 9109799Notice 9109800Connection to authentication server has been lost. Please ensure the Steam client is running. 9109801Notice 9109802You must be connected to the authentication server to play multiplayer. Please ensure the Steam client is running in online mode. 9109803Deploy Tarantula 9109804Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9109805Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9109806Click and target location 9109807Tankbusta Bomb 9109808Throw a bomb that sticks to wagons. Damages and disables vehicles. 9109809Throw stickybomb to damage and disable a vehicle 9109810Click and target enemy vehicle 9109811Scout Marine 9109813Armor 9109814Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9109820Power Armor 9109821You require more Requisition 9109822You require more Power 9109823You require more Energy 9109824Population Capacity Reached 9109825You require more Waaagh! Stomp and kill! 9109826You require more Zeal. Exterminate your enemies! 9109827You require more Psychic Might. Kill your enemies. 9109828You require more Biomass. Attack your enemies. 9109829A version of Dawn of War II is currently running. You must close all open instances of Dawn of War II before you can begin the install. 9109830An error occurred while configuring essential DirectX components. The install cannot continue. Please contact THQ technical support. 9109831Play Dawn of War II 9109832Read compatibility notes, game tips, and release notes for Dawn of War II 9109833Play 9109834Home Page 9109835http //www.dawnofwar2.com 9109836Support 9109837http //support.thq.com/ 9109838Register 9109839http //www.dawnofwar2.com/register 9109840View Readme 9109841Create and edit skirmish, multiplayer, and single-player maps 9109842Configuring DirectX 9109843Creating the installation directory 9109844Configuring uninstall information 9109846Installing the Microsoft C/C++ runtime 9109847Installing files 9109848Installing supplementary documentation 9109849Configuring the Media Center launcher 9109850Configuring the Start menu 9109851Configuring the Windows Firewall 9109852Configuring the Games Explorer 9109853Installation complete 9109854Configuring Rich Save Game support 9109855Uninstall Dawn of War II
https://w.atwiki.jp/hx4700/pages/15.html
日本語化 日本語化といっても完全日本語化ではなく、 日本語表示可能+日本語入力可能のみ。 メニュー表示等は英語のまま。 必要なファイル LetsJapanNo6.cab LetsJapanNo6は日本語のフォント導入・日付が日本のものに交換されます。 IME_31J_F.cab Enable_IME_2.cab こちらは日本語入力用ソフトです。IME_31J_F.cabは他機種用で、 それをhx4700で動かすためEnable_IME_2.cabを入れます。 最初にLetsJapanNo6.cabをインストールし、再起動する。 次にIME_31J_F.cabをインストールするが、再起動はしない(大事!)。 最後にEnable_IME_2.cabをインストールし、この時点で再起動をかける。 日本語入力用ソフトにはBagojsINPUTもあります。これは昔のWM用が導入されます。 日本語入力が可能になりますが言語バーがうざったい。 どちらを入れるかはお好みで。
https://w.atwiki.jp/dvdfab/pages/5.html
DVDFabの日本語化はこちらから↓ 日本語化工房 .
https://w.atwiki.jp/syndicate_starbreeze/pages/96.html
http //gamelocalize.blogspot.jp/2012/12/syndicate.html PC版を日本語化します。 翻訳はまだありません 日本語化MOD ダウンロード 翻訳作業所 https //docs.google.com/spreadsheet/ccc?key=0AiAtt-u9ddI8dE52M25qU3BBcGRrNmxpc2hjejNfaEE
https://w.atwiki.jp/dawnofwarii/pages/55.html
■スクリーンショットの撮影 ゲーム中にPrintSceen押す マイドキュメントの¥My Games¥Dawn of War 2 下の Screenshotsフォルダに.jpgで保存される。 ■ゲーム中のポーズ ゲーム中にPauseを押す
https://w.atwiki.jp/dow2jpmodwiki/
Warhammer 40000 Dawn of War II Retributionの日本語化プロジェクトwikiです 日本語化の手順 1. wikiにある翻訳modファイルをそれぞれ配置(wikiにある翻訳modファイルに含まれているDOW2.ucs以外) 2. RetributionのDOW2.ucsをバイナリエディタで日本語に編集 2.1 自分はThebeでDOW2.ucsの中身を表示し英文を検索 2. 2 日本語化させたい箇所をサクラエディタ(文字コードはUnicode)へコピペして編集 2.3 編集したものをThebeで表示させてる該当箇所へ上書き 3. ゲーム起動して確認 現状での成果 スペースマリーンのユニットの一部の説明を日本語化 http //www.ziploader.net/dl.phpx?id=ziploader3899 メンバー登録について メンバー登録して頂けた方には、編集・閲覧権限変更、編集モード変更、ファイル削除の現在付与できる権限を全て付与いたしますので是非登録してください。 ※メンバー登録は自動登録となっていますが、権限の付与は手動なので時間が掛かってしまうかもしれません。ご了承ください。 閲覧・編集権限変更・・・各ページの閲覧・編集権限の変更が行えます 編集モード変更・・・ページの編集モードを変更することが出来ます ファイル削除・・・ページにアップロードされたファイルの削除が出来ます コメント トップページ設定が、"最後に更新されたページ"になっているようです。設定を変えるか、編集後にトップページを適当にいじれば正常に表示されます。 - 名無しさん 2011-07-19 12 58 29 ありがとうございます。"常に最近更新されたページをトップページに設定"を"しない"に設定しました。 - 名無しさん 2011-07-19 13 09 52 原文のDOW2.ucsを編集し易いようにテキストファイルにしました。作業ページにリンクを貼っておきました。 - 名無しさん 2011-07-19 20 43 16 どうやら@wikiは1ページあたり1200行までの行数制限があるようなのですが、原文の貼りつけどうしましょう? - 名無しさん 2011-07-20 23 07 34 wikiでの編集はtotal warシリーズの日本語化およびガイドラインが参考になりそうです http //www.japantotalwar.com/index.php?%C6%FC%CB%DC%B8%EC%B2%BD(Napoleon) というか丸ぱくらせて頂いても良いかも。単純に行数で分割がベストかと思います。DOW2Rも区切りはtabなので気を付ける必要はあるかもしれません。 - 名無しさん 2011-07-21 21 30 54 では、原文が70196行あるので1000行づつ区切って71ページ作成するというやり方でいいでしょうか? - 名無しさん 2011-07-21 23 42 24 原文のテキストファイルを最新verに更新しておきました。12行ほど増えて70196行となっています。 - 名無しさん 2011-07-22 00 03 12 total warシリーズのwikiを参考に作業ページへ一覧表だけ追加しました。一覧表も自由に編集しちゃってください。よろしくお願いします。 - 名無しさん 2011-07-23 18 20 50 あと、一覧表のプルダウンのやり方が分からなかったので何方かお願いします。 - 名無しさん 2011-07-23 18 22 15 @wikiでプルダウンで状態表示はちょっと無理そうなので、何%進んでいるかを訳した人か気付いた人が編集する形にしてはどうでしょう。 - 名無しさん 2011-07-23 21 06 39 進捗率は1000行ずつに分かれてるので、X/1000で表記した方が分かりやすいかも - 名無しさん 2011-07-24 21 03 33 注意 翻訳目的で現状での成果にあるリンクファイルをDLして翻訳を開始するとバージョンが古いucsの為泣きをみます - 名無しさん 2012-02-11 19 11 56 名前 全てをみる .
https://w.atwiki.jp/stalker_cs/pages/14.html
翻訳する際の注意点 コメントで原文を残す形にしたかったのだがサイズが足りないのでワープロモードにしておいた 今回の翻訳の仕方の例です string id="dm_wounded_general" text Help! /text /string (例) string id="dm_wounded_general" text Help! /text ボスケテ /string これに決定 ワープロモードでの改行はシフト+エンター は :に統一 .../、、、/。。。/・・・/…(三点リーダ)等 は ・・・(全角中黒三つ)に統一 チェックはできるだけ全体の統一をとる形で行っています。そのため、チェック済のものへの修正は、全体の議論をした上で行うなど慎重にお願いします。 (建物の階数について)STALKERではヨーロッパ式で階数を数えています。ground floorが1階、first floorが2階、second floorは3階となります。日本やアメリカとは異なりますので、階数の翻訳の際には注意してください。 翻訳支援 日本語化に役に立ちそうなツール ClearSky 日本語化掲示板 日本語を表示させるための方法についてはフォント作成を参照のこと 翻訳するファイル一覧 翻訳済みXML 43/49 残り6XML サイズの問題は考えてください。ページ別けるなり何なりと ファイル名 進捗状況 更新日時 備考 st_characters.xml 完了 2008-11-08 23 57 29 (Sat) 翻訳部分無し st_dialog_manager.xml 翻訳済チェック推奨 (※順序 コレ→2→1.5) 2011-01-01 21 18 57 (Sat) サイズのため分割 st_dialog_manager.xml 1.5 翻訳済チェック推奨 2017-10-30 15 38 37 (Mon) サイズのため分割 st_dialog_manager.xml 2 翻訳済チェック推奨 2010-10-20 18 50 46 (Wed) サイズのため分割 st_dialogs.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-03-13 23 29 17 (Fri) 用語統一最終チェック済 st_dialogs_agroprom.xml 翻訳済チェック推奨 2009-09-28 04 58 46 (Mon) 作成 st_dialogs_agroprom_underground.xml 完了 2008-09-09 18 41 31 (Tue) 翻訳部分無し st_dialogs_darkvalley.xml 翻訳済チェック推奨 2010-11-25 14 59 10 (Thu) 進行中 st_dialogs_escape.xml 翻訳済チェック推奨 2009-11-30 10 46 26 (Mon) 作成 st_dialogs_garbage.xml 翻訳済チェック推奨 2010-06-02 12 42 18 (Wed) 作成 st_dialogs_limansk.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-09-29 05 42 37 (Mon) 用語統一最終チェック済 st_dialogs_marsh.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-08-02 14 37 09 (Sun) 用語統一最終チェック済 st_dialogs_military.xml 翻訳済チェック推奨 2009-09-28 21 00 52 (Mon) 作成 st_dialogs_redforest.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-11-13 03 15 32 (Thu) 用語統一最終チェック済 st_dialogs_yantar.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-10-18 02 47 13 (Sat) 用語統一最終チェック済 st_generate_fnames.xml 完了 2008-09-09 19 00 48 (Tue) 翻訳部分無し st_generate_snames.xml 完了 2008-09-09 19 09 22 (Tue) 翻訳部分無し st_items_artefacts.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-10-08 21 57 13 (Wed) 用語統一最終チェック済 st_items_equipment.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-10-29 03 32 08 (Wed) 用語統一最終チェック済 st_items_outfit.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-12-21 20 06 17 (Sun) 用語統一最終チェック済 st_items_quest.xml 翻訳済チェック推奨 2009-10-04 19 04 31 (Sun) st_items_weapons.xml 翻訳済チェック推奨 2009-09-28 21 01 53 (Mon) 銃器に詳しい人のチェックが望ましい st_items_weapons_upgrades.xml 翻訳済チェック推奨 2009-09-28 07 08 01 (Mon) 銃器に詳しい人のチェックが望ましい st_mp_mapdesc.xml 約70%済 2008-09-15 16 42 01 (Mon) マルチ用マップ説明?/一部文字化けアリ st_mp_speechmenu.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-09-11 02 24 18 (Thu) 用語統一最終チェック済 st_mp_teamdesc.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-09-11 00 20 31 (Thu) 用語統一最終チェック済 st_quests_agroprom.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-05-04 05 53 02 (Mon) 用語統一最終チェック済 st_quests_agroprom_underground.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-10-02 22 02 14 (Thu) 用語統一最終チェック済 st_quests_darkvalley.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-01-02 13 27 16 (Fri) 用語統一最終チェック済 st_quests_escape.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-03-16 16 45 48 (Mon) 用語統一最終チェック済 st_quests_garbage.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-10-19 21 03 36 (Mon) 用語統一最終チェック済 st_quests_general.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-01-17 00 37 56 (Sat) 用語統一最終チェック済 st_quests_hospital.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-03-02 23 29 52 (Mon) 用語統一最終チェック済 st_quests_katacomb.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-03-03 19 11 06 (Tue) 用語統一最終チェック済 st_quests_limansk.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-10-03 00 30 29 (Fri) 用語統一最終チェック済 st_quests_marsh.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-09-22 20 49 48 (Tue) 用語統一最終チェック済 st_quests_military.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-10-03 01 26 53 (Fri) 用語統一最終チェック済 st_quests_red_forest.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-01-02 14 09 19 (Fri) 用語統一最終チェック済 st_quests_yantar.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-10-03 01 34 01 (Fri) 用語統一最終チェック済 st_smart_terrain_names.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-03-16 16 46 22 (Mon) 用語統一最終チェック済 st_subtitles.xml 約90%済 2010-03-24 10 52 31 (Wed) サイズのため分割 st_subtitles.xml 2 約90%済 2011-02-08 09 06 33 (Tue) サイズのため分割 st_treasures.xml 翻訳済チェック推奨 2009-09-28 05 07 02 (Mon) ui_st_credits.xml クレジットに付き原文ママ 2008-11-12 01 08 41 (Wed) 日本語版製作チームクレジット追加 ui_st_inventory.xml 翻訳済チェック推奨- チェック1完了 2009-12-29 23 39 35 (Tue) ui_st_keybinding.xml 翻訳済チェック推奨- チェック1完了 2008-11-11 02 34 10 (Tue) ui_st_mm.xml 翻訳済チェック推奨- チェック1完了 2009-02-04 14 32 48 (Wed) マルチ用。翻訳部分の判断が難しい ui_st_mp.xml 翻訳済チェック推奨- チェック1完了 2008-11-04 06 34 15 (Tue) マルチ用。翻訳部分の判断が難しい ui_st_other.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2009-03-16 22 53 12 (Mon) 用語統一最終チェック済 ui_st_pda.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-11-08 23 26 27 (Sat) 用語統一最終チェック済 ui_st_pda_tutorial.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-10-20 16 05 06 (Mon) 用語統一最終チェック済 ui_st_screen.xml 翻訳済チェック推奨- チェック1完了- チェック2完了 2008-11-18 04 15 31 (Tue) 用語統一最終チェック済 オープニングムービーの日本語訳 有志が作成してくれた和訳付のオープニングです。 日本語化導入後、解凍して出てきたgamedataを放り込むだけでいいようです。 ClearSky字幕動画 日本語化への道 翻訳まとめファイル 2011年07月06日版 訳注の除去等 2009年09月27日版 2009年07月23日版 2009年04月26日版 2009年04月13日版 2009年03月30日版 2009年03月23日版 2009年03月15日版 2009年02月23日版 2009年02月16日版 2009年02月08日版 2009年01月31日版 2008年12月31日版 よいお年を 日本語フォントファイル GOSUKE FACTORYSTALKER Clear Sky 日本語フォントセット ver 1.01 導入方法 1. 上記の翻訳まとめファイルと日本語フォントファイルをダウンロードします。 2. 翻訳まとめファイルを解凍し、出来たgamedataフォルダを STALKER Clear Sky インストールフォルダへコピーします。 例: C \Program Files\Deep Silver\S.T.A.L.K.E.R. - Clear Sky 3. 日本語フォントファイルを解凍し、出来たgamedataフォルダを STALKER Clear Sky インストールフォルダへ上書きコピーします。 4. STALKER Clear Skyインストールフォルダにあるfsgame.ltxファイルの該当箇所を以下のように編集します。 $game_data$ = false| true| $fs_root$| gamedata\ または $game_data$ = true| false| $fs_root$| gamedata\ を ↓↓↓↓ $game_data$ = true| true| $fs_root$| gamedata\ 両方 true にする WindowsXP でドキュメントフォルダが既定のCドライブの方は翻訳まとめファイルに同梱のfsgame.ltxを使用すると便利です 5. STALKER Clear Sky を通常通り起動して日本語化されていれば成功です。 スチーム版の日本語化への道 上記、パッケージ版と同様の方法で導入可能です インストールパス: C \Program Files\Steam\steamapps\common\stalker clear sky XMLファイル作成時の注意点 一行目の ?xml version="1.0" encoding="windows-1251" ? は ?xml version="1.0" encoding="UTF-8" ? にしてUTF-8で保存する st_dialog_manager.xml の結合順は好きなようにで構わないが、本来の順番はst_dialog_manager.xml → st_dialog_manager.xml 2 → st_dialog_manager.xml 1.5である。要は string_table ~ /string_table タグで全体が囲まれていれば良い。 アイテム名の末尾にダメ文字が現れるとエラーになる。対処方法は該当アイテム名の末尾に全角スペースを挿入する。 st_items_weapons.xml string id="st_addon_scope" text PSO-1 スコープ□ /text /string 判明しているダメ文字一覧 プ ブ 機 品 ーツ ちなみに !-- text PSO-1 スコープ□ /text -- の様に、 !-- と -- で囲むとコメント扱いになり、その間は無視される。 但し、 !-- なんちゃら !-- かんちゃら -- ほにゃらら -- の用にするとダメ(これをネストとか入れ子構造という)。
https://w.atwiki.jp/b7350/pages/16.html
通常の海外端末の日本語化方法で可能。 wm6.5なので日本語の表示だけであれば、デフォルトで可能。 ■ レジストリ変更を可能にしておく ① TRE Pocket PCのインストール 表示→オプションから、関連づけを設定する ② インストール確認ダイアログ表示をオフ [KEY_LOCAL_MACHINE\Security\Policies\PoliciesValue] "0000101a"=dword 00000000 を "0000101a"=dword 00000001 に regファイル ■ 日本語化 ① LetsJapanWM61r09のインストール インストール後、再起動の確認→「No」 ※ハードキーが完全に死亡します。間違って再起動してしまっても、タッチ操作はできますので慌てずに。 ② ATOK for Windows Mobileのインストール インストール後、再起動の確認→「No」 ③ ハードキー復活 [HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Layouts\e0010411] “Keyboard Layout”=”00000409″を 追加 regファイル ④ 日本語改行対策 [HKEY_LOCAL_MACHINE\System\GDI] "DisableFarEastWordBreak"=dword 00000001 を "DisableFarEastWordBreak"=dword 00000000 に regファイル ⑤ フォントのインストール メイリオなど好みのフォントをWindowsフォルダなどにコピー ⑥ Pocketの手でフォントリンク設定 インストールしたフォントを設定。システムフォントは等幅フォントにしないとOperaブラウザなどで表示が乱れることがあるようです。
https://w.atwiki.jp/dawnofwarii/pages/56.html
■リプレイの再生 初心者の方の参考になれば どっかから拾って来る My Documents¥My Games¥Dawn of War 2¥Playbackに置く ゲーム内のマルチプレイヤー- ゲームヒストリーからロード これでおk
https://w.atwiki.jp/zillionsofgames/pages/56.html
ZoG日本語化パッチの作成を依頼するための、日本語訳です。 <File(ファイル:全般)メニュー> New Game 新規ゲームを開始 Open Game Rules ゲームファイル(zrf)を開く Open Saved Game セーブファイル(zsg)を開く Save Game As セーブファイル(zsg)として保存 Select Game ゲーム選択(タイトル画面)へ戻る Print Moves List 棋譜を印刷 Print Preview 印刷プレビュー Print Setup 印刷設定 Recent Game Rules 最近開いたゲームファイル(zrf) Recent Saved Games 最近開いたセーブファイル(zsg) Exit 終了 <Edit(エディット:編集)メニュー> Undo 元に戻す(アンドゥ) Cut 切り取り(カット) Copy 複製(コピー) Paste 貼り付け(ペースト) Delete 削除(デリート) Select All 全て選択 <View(ビュー:表示)メニュー> Toolbar ツールバー Status Bar ステータスバー Search Progress プログレスバー Moves List ムーブリスト(棋譜) Chat チャット Options オプション設定 Switch Piece Set ピースセットの変更 Flip Board ボードの反転 Enlarge Board ボードの拡大 <Play(プレイ:対局)メニュー> Switch Sides サイドの交代 Choose Side サイドの選択 Computer Opponent コンピューター設定(AIを設定) Pass Move 手番を渡す(パス) Start Thinking 探索開始(AIを始動) Move Now 探索終了(すぐに指す) Give Hint 次の一手(ヒント) Take Back Last Move 最後に動かした局面へ戻る Back To Start 開始局面へ戻る Back Up One Move 1手戻る Forward One Move 1手進む Forward to End 最終局面へ進む <Variant(バリアント:ゲーム変更)メニュー> <Net(ネット:通信)メニュー> Join/Host Session セッションを接続(参加/ホスト) End Session セッションを切断(終了) Session Status セッションステータス Change Handle ハンドル名を変更 Challenge Opponent 相手に挑戦する(対局申込) Propose Draw 引き分けを提案する(引分提案) Resign ゲームを放棄する(投了) <Help(ヘルプ:解説)メニュー> Help Topics ZoGのヘルプ Rules File Language Reference ZRFリファレンス About Zillions Zillionsについて Visit Zillions Website Zillions公式サイト Check for Updates 更新を確認 Register Zillions On-line オンライン登録 Unlock Full Version 制限の解除(アンロック) Game Description ゲームの記述(Description) Game History ゲームの歴史(History) Game Strategy ゲームの戦略(Strategy) Show Solution 解答(正解)を再生 →ZoG日本語化:メニュー →ZoG日本語化:更新版 →ZoG日本語化:パッチ公開版 <日本語化パッチ(暫定版)の使い方> ①「ZillionsJp.EXE(https //img.atwikiimg.com/www65.atwiki.jp/zillionsofgames/attach/56/1196/ZillionsJp.EXE)」をダウンロード ②ダウンロードした日本語化パッチをProgram FilesフォルダのZillions Demoフォルダへ移動 32bit版Windowsの場合「C \Program Files\Zillions Development\Zillions Demo」 64bit版Windowsの場合「C \Program Files (x86)\Zillions Development\Zillions Demo」 ③アンロック済み(ロック解除済み)の「Zillions.exe」と同じフォルダで、「ZillionsJp.EXE」を実行 ④「Zillions.exe」を起動すると、ZoGが日本語化されています! ヘルプPDF ZoGエミュレータ制作